lua_builtin.lua
local lua_builtin = { |
-- Lua Functions |
['assert'] =true; |
['collectgarbage'] =true; |
['error'] =true; |
['getfenv'] =true; |
['getmetatable'] =true; |
['ipairs'] =true; |
['loadstring'] =true; |
['newproxy'] =true; |
['next'] =true; |
['pairs'] =true; |
['pcall'] =true; |
['print'] =true; |
['rawequal'] =true; |
['rawget'] =true; |
['rawset'] =true; |
['select'] =true; |
['setfenv'] =true; |
['setmetatable'] =true; |
['tonumber'] =true; |
['tostring'] =true; |
['type'] =true; |
['unpack'] =true; |
['xpcall'] =true; |
-- Lua Variables |
['_G'] =true; |
['_VERSION'] =true; |
-- Lua Tables |
['bit32'] =true; |
['coroutine'] =true; |
['debug'] =true; |
['math'] =true; |
['os'] =true; |
['string'] =true; |
['table'] =true; |
['utf8'] =true; |
-- Roblox Functions |
['delay'] =true; |
['elapsedTime'] =true; |
['gcinfo'] =true; |
['require'] =true; |
['settings'] =true; |
['spawn'] =true; |
['tick'] =true; |
['time'] =true; |
['typeof'] =true; |
['UserSettings'] =true; |
['wait'] =true; |
['warn'] =true; |
['ypcall'] =true; |
-- Roblox Variables |
['Enum'] =true; |
['game'] =true; |
['plugin'] =true; |
['shared'] =true; |
['script'] =true; |
['workspace'] =true; |
-- Roblox Tables |
['Axes'] =true; |
['BrickColor'] =true; |
['CellId'] =true; |
['CFrame'] =true; |
['Color3'] =true; |
['ColorSequence'] =true; |
['ColorSequenceKeypoint'] =true; |
['DateTime'] =true; |
['DockWidgetPluginGuiInfo'] =true; |
['Faces'] =true; |
['Instance'] =true; |
['NumberRange'] =true; |
['NumberSequence'] =true; |
['NumberSequenceKeypoint'] =true; |
['PathWaypoint'] =true; |
['PhysicalProperties'] =true; |
['PluginDrag'] =true; |
['Random'] =true; |
['Ray'] =true; |
['Rect'] =true; |
['Region3'] =true; |
['Region3int16'] =true; |
['TweenInfo'] =true; |
['UDim'] =true; |
['UDim2'] =true; |
['Vector2'] =true; |
['Vector2int16'] =true; |
['Vector3'] =true; |
['Vector3int16'] =true; |
} |
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Med Written By CeaselessQuokka
In this video I show you a new full lua stable ROBLOX executor thats working and can execute lua scripts so you can enjoy exploiting like a boss.Download:(Th. A Lua virus will only affect the functionality of a Roblox place and severely corrupt the progress in it. Viruses can be found in Free Model items, intentionally placed in places by potentially malicious creators while editing the place, or inserted into places by Roblox Studio plugins.
This will guide you through the steps of coding a plugin.
- ©2021 Roblox Corporation. Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. And other countries.
- I started last year with the lua c api to write plugins for my cheat. Now I made a smaller, and standalone application which allows you to write (external based) hacks in lua and execute them. There will come an overlay with drawing functions and dynamic font wrapper when I have some more free time. Installation: Download the repo.
Think of a plugin like a Chrome Extension; they add functionality to Google Chrome that isn't native, or already supported. Plugins do the exact same thing in Roblox Studio: they add extra functionality. For example, Building Tools by F3X is a very popular plugin with over 300,000 takes at the time of writing.
![C to lua roblox plugin C to lua roblox plugin](https://i.ytimg.com/vi/flLFZl6VxP8/maxresdefault.jpg)
What You Need to know
You will need a basic understanding of Lua syntax and some experience with Roblox Studio and coding within the Roblox environment. If you do not have any experience then you may find this tutorial hard to follow. Anyway, that's enough babbling let's get into it!
Getting Down and Dirty
To start off, you will need to insert a Script into the Explorer. This script will house the main code needed to actually create a plugin. You can name the script anything you want; it will not affect the plugin whatsoever. We first create the toolbar via the CreateToolbar method. The toolbar is what contains all the buttons of the plugin. It is shown under the Plugins tab in Roblox Studio.
Congratulations! You have completed the first step in creating your own plugin, now we have to actually make the button to activate the plugin. We do this with the CreateButton method (note: the CreateButton method is a method of a the toolbar, not the plugin).
You may be wondering, why are we making a plugin that just spams the output? Are we monsters? No, we are not. You know why? Because we are going to create a second button that stops the spam of your output. See, not monsters. But you may also be wondering, 'Isn't this just a useless plugin?' Why yes, yes it is.
Speaking of that second button, let's make it!
Now we have our two buttons, where do we go from there? We have to make them work, of course! Let's start with the PrintButton. We do this via the button's Click event.
Whoaaaa nelly! Why did we create a variable named 'Connection'? This will help us stop the plugin once we press the Stop button. It will also help us with Deactivation and Unloading which will we talk about soon.
You may have noticed something, if we press the PrintButton twice and press the StopButton twice, it still prints. Why is that? It's because we have created two events but didn't disconnect it when making a new one. It's a bit confusing. Let me try to lay it out:
Clash of clans download faster. We click the PrintButton and we set the Connection to the RBXScriptSignal Roblox returns from calling Connect on an event. The RBXScriptSignal is what allows us to disconnect the event when we call Disconnect on it.
We click the PrintButton again, but recall how we didn't disconnect the previous event we created. So we create a new but overwrite the Connection variable. That event is still being executed because we didn't disconnect it. All we did was overwrite the variable. In order to prevent this, let's make sure the Connection variable is nil before setting it.
Congratulations! You have just made your first plugin. Granted, it's absolutely useless, but it's the thought that counts. But we aren't done yet, we still have to Activate the PrintButton once we click it, so we know it's in use. We do this via the SetActive method.
C To Lua Roblox Plugin Free
We are almost finished, phew! Now we have to go over the Deactivation and Unloading events.
C To Lua Roblox Plugin Id
And there you have it: your first plugin! Congratulations, I know you will make something awesome.
Notes
If you release your plugin, then any user can insert the plugin into their game to see the source code. You can access installed plugins via this path: C:UsersUSERAppDataLocalRobloxInstalledPlugins . The plugin folder will be named after its AssetId.
To upload your plugin, right click on the script you used to write your plugin, then click 'Publish as Plugin..' and take it from there.
- AssetId - An identification number given to many Roblox items as a way to identify it. AssetIds are always unique and can usually be found in the URL of their associated item, whether it be a Decal, Model, Sound, Plugin, etc. Some roblox items have their own id, for example: game passes, places, and user profiles.
- Anonymous Function - A function without a name, therefore dubbed 'anonymous.'
Med Written By CeaselessQuokka
See CeaselessQuokka's profile on Roblox